escape from the khia asylum V59 Rules

This document tracks V59 gameplay and UI rules.

Core Run Structure

Shop + Scaling

Characters + Passcodes

Run Code Snapshots

Achievements

Now Playing + Feedback

V11 Layout Priorities

V12 UI + Logic Updates

V13 Emoji + Run Code Updates

V14 Progression + Copy Updates

V15 Interaction + Responsiveness

V16 Admin Controls

V17 Layout + Admin Iteration

V18 Layout + Controls

V18 Admin Copilot + Media Studio

V19 Story Intro

V20 Intro + Visual Progression Updates

V21 Purchase + Turbo Stability Pass

V22 Stability + Gamification Expansion

V23 Run Recap Reliability Fix

V24 Admin Content + Readability Pass

V25 YouTube Soundtrack Rotation

V26 Navigation + Typography + Stats Cleanup

V27 Title + Mission + Stats Layout

V28 Layout + Density Pass

V29 Header + Column Behavior + FX Toggles

V30 Escape Labels + Theme Correction

V31 Mission Economy Scaling

V32 Dark-Background Readability

V33 Achievements UX

V34 Lights-Out Minigame

V35 Tiered Minigame Ladder

V36 Minigame Stability + UX

V37 Header Style Cleanup

V38 Layout Density + Toolbar Controls

V39 Toolbar Compression + Level Tab Label

V40 Pre-Start Background State

V41 Mission Unlock Gate

V42 Escape Attempt + Alarm UX

V43 Shopfront Refresh

V44 Store + Controls Optimization

V45 QA + Economy Pass

V46 Efficiency + Portability

V47 Artist-Lore Copy Pass

V48 Header + Mission UX Pass

V49 Polish + UX Pass

V50 Status + HUD Simplification

V51 Stability + Accessibility Pass

V52 Mobile Tab Dock

V53 Mobile Dock Visibility + Layering

V54 Mobile Dock Clickability + Viewport Lock

V55 Minigame Expansion + Penalty Wheel

V56 Wheel Spin Fidelity + Lab Loop

V57 Google Demo Ads Swap

V58 iOS Ad + Mobile UX Pass

V59 Auto Ads Script + Preferred Placements

Themes + Existing Systems